The Effectiveness of Applying a SCAMPER-Based Graphic Processing Model to Enrich the Aesthetic Quality of Design Units

Authors

  • Afnan Al Ansari Department of Graphics and Multimedia, College of Media and Communication, Imam Muhammad ibn Saud Islamic University, Riyadh, Kingdom of Saudi Arabia

DOI:

https://doi.org/10.35560/jcofarts1495

Keywords:

SCAMPER, Graphic Processing, Aesthetics, Design Unit, Creative Thinking

Abstract

The research aims to evaluate the effectiveness of applying a graphic processing model based on the SCAMPER technique in enhancing the aesthetic quality of design units. A quasi-experimental method was employed, with a sample of 31 individuals producing 62 design units—31 before and 31 after applying the SCAMPER based graphic processing model. The aesthetic quality of these units was evaluated by experts, and the results revealed statistically significant differences between the aesthetic quality of the units produced before and after applying the model, with the latter showing superior results. The effectiveness of the model was further demonstrated by measuring the effect size using Cohen’s d, which indicated a substantial and significant impact on improving aesthetics of the design units. The research concluded by recommending further studies on other creative techniques that could be applied to graphic processing, aiming to enhance design outcomes and foster greater innovation in the field

References

Leblanc, T. (2015). Sketching as a thinking process. In DS 82: Proceedings of the 17th International Conference on Engineering and Product Design Education (E&PDE15), Great Expectations: Design Teaching, Research & Enterprise, Loughborough, UK, 03-04.09. 2015 (pp. 606-611).

Wu, F., Lin, Y. C., & Lu, P. (2021). A new design thinking model based on Bloom’s taxonomy.

Meachem, C. (2021). Designing in creativity: an investigation into the role of creativity in graphic design.

Laing, S. J. (2018). The Role of Images in Support of Graphic Design Ideation (Doctoral dissertation, The University of Waikato).

Yamamoto, M., & Lambert, D. R. (1994). The impact of product aesthetics on the evaluation of industrial products. Journal of Product Innovation Management, 11(4), 309-324.

Han, J., Forbes, H., & Schaefer, D. (2021). An exploration of how creativity, functionality, and aesthetics are related in design. Research in Engineering Design, 32(3), 289-307.

Beddoes, E. (2013). Sketching from the imagination: an insight into creative drawing. 3D Total Publishing

Burton, J. M. (2009). Creative intelligence, creative practice: Lowenfeld redux. Studies in Art Education, 50(4), 323-337.

Dorst, K., & Cross, N. (2001). Creativity in the design process: co-evolution of problem–solution. Design studies, 22(5), 425-437.

Alahira, J., Ninduwezuor-Ehiobu, N., Olu-lawal, K. A., Ani, E. C., & Ejibe, I. (2024). ECO-INNOVATIVE GRAPHIC DESIGN PRACTICES: LEVERAGING FINE ARTS TO ENHANCE SUSTAINABILITY IN INDUSTRIAL DESIGN. Engineering Science & Technology Journal, 5(3), 783-793.

Aarnio, A. (2018). Visualising ideas-techniques for improved concept art: concepting the Elusive Mr. Darcy for Random Potion.

Taura, T., Nagai, Y., Morita, J., & Takeuchi, T. (2007). A study on design creative process focused on concept combination types in comparison with linguistic interpretation process. In DS 42: Proceedings of ICED 2007, the 16th International Conference on Engineering Design, Paris, France, 28.-31.07. 2007 (pp. 317-318).

Leavy, P. (2022). Research design: Quantitative, qualitative, mixed methods, arts-based, and community-based participatory research approaches. Guilford Publications.

Samaniego, M., Usca, N., Salguero, J., & Quevedo, W. (2024). Creative Thinking in Art and Design Education: A Systematic Review. Education Sciences, 14(2), 192.

Gulkhayokhon, M. (2022). METHODS OF CREATIVITY DEVELOPMENT IN GRAPHIC DRAWING LESSONS. Open Access Repository, 9(11), 127-130.

Yaqut, J, (2024). Taqniaat Tawzif 'usus Altasmim Alfaniyi Liwahdat Aleudwiat fi Taylandi. Dirasat Tatbiqiat fi Bina' Alealaqat Watakamul Mabadi Alearda. Majalat Altufulat Waltarbia (Jamieat Al'iiskandariati), 58(1), 111-222.

Ibrahim. Alhakam (2021). Mafhum Alwahdat fi Altasmim Aldaakhilii Wasubul Tahqiqiha fi Alfada'at Aldaakhiliati. lark, 13(5), 680-647.

Purcell, A. T., & Gero, J. S. (1998). Drawings and the design process: A review of protocol studies in design and other disciplines and related research in cognitive psychology. Design studies, 19(4), 389-430.

Yasin, E. Muradi, R (2020). Almuealajat Altasmimiat Lieanasir Tasmim Almalsaq Alsiyasii Almueasiri. Al-Adab Journal, (135), 549-566

Stojilović, I. (2017). Effects of creativity on aesthetic experience. Psihologija, 50(3), 319-339.

Khalighy, S., Green, G., & Whittet, C. (2012). Product aesthetics and creativity. In DS 73-2 Proceedings of the 2nd International conference on Design Creativity Volume 2 (pp. 52-60).

Downloads

Published

2024-12-15

Issue

Section

Articles

How to Cite

The Effectiveness of Applying a SCAMPER-Based Graphic Processing Model to Enrich the Aesthetic Quality of Design Units. (2024). Al-Academy , 114, 53-66. https://doi.org/10.35560/jcofarts1495

Publication Dates

Received

2024-09-15

Revised

2024-09-25

Accepted

2024-09-27

Similar Articles

11-20 of 526

You may also start an advanced similarity search for this article.